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HUD Modernization: Scaling a Legacy UI System

 

Client: Prodigy Education

Role: Lead Game Artist /UI (Full Time/Remote, Canada)

​Over several years on Prodigy Math Game, I contributed to the modernization of core gameplay UI systems, helping transition the experience from legacy pixel-art interfaces into a more scalable, readable, and production-ready visual framework.

The work focused on improving usability across mobile devices, higher resolutions, and evolving gameplay systems while preserving the game’s recognizable visual identity.​

Focus Areas

  • Modernizing legacy HUD and icon systems

  • Improving readability across resolutions and devices

  • Supporting scalability for evolving gameplay systems

  • Preserving visual familiarity during interface transition

  • UI production and implementation support across LiveOps updates

Contributions

  • HUD visual redesign support

  • Icon system redesign and cleanup

  • Readability and hierarchy improvements

  • UI polish and visual feedback updates

  • Cross-functional collaboration with UX, art, and production teams

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