
HUD Modernization: Scaling a Legacy UI System
Client: Prodigy Education
Role: Lead Game Artist /UI (Full Time/Remote, Canada)
Over several years on Prodigy Math Game, I contributed to the modernization of core gameplay UI systems, helping transition the experience from legacy pixel-art interfaces into a more scalable, readable, and production-ready visual framework.
The work focused on improving usability across mobile devices, higher resolutions, and evolving gameplay systems while preserving the game’s recognizable visual identity.

Focus Areas
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Modernizing legacy HUD and icon systems
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Improving readability across resolutions and devices
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Supporting scalability for evolving gameplay systems
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Preserving visual familiarity during interface transition
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UI production and implementation support across LiveOps updates
Contributions
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HUD visual redesign support
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Icon system redesign and cleanup
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Readability and hierarchy improvements
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UI polish and visual feedback updates
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Cross-functional collaboration with UX, art, and production teams



