
Client:Prodigy Game
Role: Lead Game Artist /UI (Full Time/Remote, Canada)
As a Lead Game Artist I was part of the UI redesign initiative in the Prodigy Math Game. The original interface, created in pixel art over a decade ago, required a visual refresh and usability updates to support mobile devices, higher resolutions, and improved readability through larger icons and scalable assets.

I also brainstormed and led the art production for Wizard Dash, a multiplayer gameplay feature in the Prodigy Math Game. This feature was created for quick, school-friendly quiz sessions, and I collaborated closely with UX designers, artists, and game designers, by coordinating the Art team pipeline and acting as UI Artist. The production timeline for this feature was 1.5 months.











