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Client:Prodigy Game

Role: Lead Game Artist /UI (Full Time/Remote, Canada)

 As a Lead Game Artist  I was part of the UI redesign initiative in the Prodigy Math Game. The original interface, created in pixel art over a decade ago, required a visual refresh and usability updates to support mobile devices, higher resolutions, and improved readability through larger icons and scalable assets. 

I also brainstormed and led the art production for Wizard Dash, a multiplayer gameplay feature in the Prodigy Math Game. This feature was created for quick, school-friendly quiz sessions, and I collaborated closely with UX designers, artists, and game designers, by coordinating the Art team pipeline and acting as UI Artist. The production timeline for this feature was 1.5 months.

© 2026 by Camila Queiroz.

Client and employer work displayed with permission and remains property of respective owners.

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