
Prodigy Math Game - 2D Game Art
As Lead Artist on Prodigy Math Game, I helped lead a large-scale visual transition from pixel art to raster across the live game experience.
This work involved concepting, producing, and delivering production-ready assets from ideation through final implementation, while helping maintain visual consistency across a library of 500+ assets. I also collaborated with artists and cross-functional teams to refine style guide standards, support scalable asset production, and develop new LiveOps content collections for ongoing player engagement.

Prodigy’s original visual style was animated frame by frame and pixel art. As part of the redesign, we transitioned the entire art pipeline to vector-based assets and spine animation to improve scalability and significantly streamline production.








