Feature/Event Case Study - Moonlight Fest
UX Design · Festival System · Prototyping · Monetization
Designed a seasonal festival experience for Prodigy, improving how players discover, understand, and progress through a circus-themed Lunar New Year event built on an existing festival system.

Problem
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Players didn’t always recognize festival entry
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Progression and narrative flow were unclear
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Event UX lacked guidance for younger users
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Membership value wasn’t clearly integrated into experience
What I Did
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Designed festival onboarding + awareness flow
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Built guided progression system for story delivery
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Iterated UX through sketches and prototype testing
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Contributed to Moon Gate monetization feature
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Improved usability across event screens
How I Worked
Flow design
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Defined festival entry + progression structure through sketches
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Identified what could be validated through Qualitative and Quantitative data.

Prototype validation
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Identified user profile to test ( High and low tenure players, Grades 3 to 5)
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Tested improved festival flow for clarity and usability through Interviews made by the UX Research team
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Iterated based on user understanding and friction points
UX refinement
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Improved hierarchy, clarity, and interaction states across UI
Monetization integration — Moon Gate
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Designed membership touchpoint within festival progression
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Aligned monetization with engagement moments instead of separation

Impact
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Clearer festival onboarding and progression flow
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Improved readability of narrative structure for younger players
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Validated UX improvements through prototype testing
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Increased engagement with membership feature during event period
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Established reusable patterns for future festival design
Result
Turned a flexible festival framework into a guided, readable, and monetization-aware experience that improved player understa
Related Case Study
This Event was built using another System Design. Check related case studies to learn more!



