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Moonlight Fest UX - User Case 

Moonlight Fest was a brand-new seasonal event and the first festival of its kind in Prodigy. Built on the existing modular framework, it introduced a Lunar New Year–themed experience, a new narrative, a revised story progression structure, and Moon Gate -which leads to member-exclusive content such and Members only quests.

The goal was to create a clearer, more guided festival experience tailored to younger players.

​Product: Prodigy Game, Desktop & Mobile

Audience: Children aged 7–12

Role: Senior Game & UI Artist (UX-focused)

Scope: Feature UX, UI systems, narrative alignment, implementation​

Problem

Previous festivals revealed recurring UX challenges:

  • Players struggled to understand where to go next

  • Rewards and progression were frequently missed

  • Too many options led to disengagement, especially for younger users

  • Member value wasn’t always clear or contextualized

Moonlight Fest aimed to reduce cognitive load while improving discoverability and engagement.

Key UX Challenges

  • Designing a multi-step event without an established player mental model

  • Teaching progression without heavy text or long timers

  • Making rewards visible and motivating

  • Integrating premium content without disrupting flow

Design Solutions

Festival Guidance System

I designed a guidance layer within Lamplight Town that surfaced next steps directly in-context, using visual cues and progressive sequencing to reduce overwhelm and reinforce learning through action.

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Moon Gate (Member Experience)

The Moon Gate acted as a strong visual anchor for member-exclusive content. By embedding it naturally into progression, membership value felt integrated rather than interruptive.

FTUE Through Narrative

A lightweight onboarding flow was integrated into the story. Instead of relying on instructional text, players were encouraged to act immediately — claiming rewards and progressing hands-on.

UX research informed this approach:

  • Children often ignore “days left” messaging

  • Immediate feedback increases comprehension

  • Action-based learning outperforms passive explanation

Outcomes & Learnings

  • Clear guidance improved player confidence and engagement

  • Linear task presentation reduced cognitive overload

  • Strong visual feedback increased reward awareness

  • Embedded premium content felt more approachable

  • Established a clearer UX foundation for future festivals

Implementation Note

Due to late-stage scope changes, not all UI refinements shipped. The playthrough reflects the live implementation, followed by wireframes representing the intended UX direction.

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